As a code geek
I grew up around computers, spending my most impressionable years learning BASIC on a TI-99/4A (those were the days). After spending a number of years trying out different languages, I found PHP and tried to make a career out of it. Thankfully, that didn't work out, but it was enough to lead to a job as a programmer, which I currently enjoy.
In 2006, I discovered Django, and I've been developing a variety of applications, all of which I write regularly about on this site.
As a Web geek
It started back in 1995. AOL had been boasting a Web browser for a while, but Prodigy had only just released its own. I made sure I was there the day it was released and I was hooked. Some time later, they let Prodigy members put together their own Web pages, and I was on top of it. I don't even remember what I thought I could offer to the world, but it was enough to get me learn all the alphabet soup I could get my hands on.
It was a few years later that I tried to my hand at server-side programming, picking up Perl, as I thought it was the only way I could get the job done. I eventually stumbled on PHP and got pretty good at it, but when I found Django, I knew I had finally found a way to make a decade-long obsession worthwhile.
As a game music geek
Like most American kids of my generation, I grew up with video games, having a Nintendo that I played quite often. I've been a Nintendo fanboy ever since, though I've been known to give Sega and Sony a shot occasionally. The first game's music I remember noticing was Battle of Olympus. I had to cheat to get to the end of the game, but I promptly picked up a stereo and recorded the ending music. Of course, I liked the music in other games as well, that was just the first one I remember caring about.
A few years later, I got my hands on Final Fantasy II (Final Fantasy IV in Japan) and became a Nobuo Uematsu fanboy. That was the game that got me to look for game music information online, leading me down a long path of learning that I continue to this day. I'm generally a fan of Yasunori Mitsuda, though I also try to keep track of Jake Kaufman.
I'm on the development team for VGMix, and the man behind the logo at Magma, though that'll fill out nicely once I get VGMix out of the way.